Current | 4 | 6 | 5 | Faint: Summon one 3/3 Boat. If it's your first Boat this turn, give it +1 and +1 for each roll. | Faint: Summon one 6/6 Boat. If it's your first Boat this turn, give it +2 and +2 for each roll. | Faint: Summon one 9/9 Boat. If it's your first Boat this turn, give it +3 and +3 for each roll. |
25 Jul 2024 | 4 | 6 | 5 | Faint: Summon one 3/3 Boat. If it's your first Boat this turn, give it +1 and +1 for each roll. | Faint: Summon one 6/6 Boat. If it's your first Boat this turn, give it +2 and +2 for each roll. | Faint: Summon one 9/9 Boat. If it's your first Boat this turn, give it +3 and +3 for each roll. |
28 May 2024 | 4 | 6 | 5 | Faint: Summon one Nessie with +1 attack and +2 health for each roll this turn, up to 7 rolls. | Faint: Summon one Nessie with +2 attack and +4 health for each roll this turn, up to 7 rolls. | Faint: Summon one Nessie with +3 attack and +6 health for each roll this turn, up to 7 rolls. |
19 Feb 2024 | 4 | 6 | 5 | Faint: Summon one Nessie with +1 attack and +2 health for each roll this turn, up to 7 rolls. | Faint: Summon one Nessie with +2 attack and +4 health for each roll this turn, up to 7 rolls. | Faint: Summon one Nessie with +3 attack and +6 health for each roll this turn, up to 7 rolls. |
01 Feb 2024 | 2 | 4 | 5 | Faint: Summon one Nessie with +2 attack and +2 health for each roll this turn, up to 10. | Faint: Summon one Nessie with +4 attack and +4 health for each roll this turn, up to 10. | Faint: Summon one Nessie with +6 attack and +6 health for each roll this turn, up to 10. |