Current | 4 | 6 | 5 | Faint: Summon one Nessie with +1 attack and +2 health for each roll this turn, up to 7 rolls. | Faint: Summon one Nessie with +2 attack and +4 health for each roll this turn, up to 7 rolls. | Faint: Summon one Nessie with +3 attack and +6 health for each roll this turn, up to 7 rolls. |
19 Feb 2024 | 4 | 6 | 5 | Faint: Summon one Nessie with +1 attack and +2 health for each roll this turn, up to 7 rolls. | Faint: Summon one Nessie with +2 attack and +4 health for each roll this turn, up to 7 rolls. | Faint: Summon one Nessie with +3 attack and +6 health for each roll this turn, up to 7 rolls. |
01 Feb 2024 | 2 | 4 | 5 | Faint: Summon one Nessie with +2 attack and +2 health for each roll this turn, up to 10. | Faint: Summon one Nessie with +4 attack and +4 health for each roll this turn, up to 10. | Faint: Summon one Nessie with +6 attack and +6 health for each roll this turn, up to 10. |